دورية أكاديمية
Collecting Big Data through Citizen Science: Gamification and Game-Based Approaches to Data Collection in Applied Linguistics
العنوان: | Collecting Big Data through Citizen Science: Gamification and Game-Based Approaches to Data Collection in Applied Linguistics |
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اللغة: | English |
المؤلفون: | Yoolim Kim (ORCID |
المصدر: | Applied Linguistics. 2024 45(1):198-205. |
الإتاحة: | Oxford University Press. Great Clarendon Street, Oxford, OX2 6DP, UK. Tel: +44-1865-353907; Fax: +44-1865-353485; e-mail: jnls.cust.serv@oxfordjournals.org; Web site: http://applij.oxfordjournals.orgTest/ |
تمت مراجعته من قبل الزملاء: | Y |
Page Count: | 8 |
تاريخ النشر: | 2024 |
نوع الوثيقة: | Journal Articles Reports - Research |
الواصفات: | Gamification, Game Based Learning, Data Collection, Citizen Participation, Science Education, Applied Linguistics, Second Language Learning, Educational Games, Technology Uses in Education, Distance Education |
DOI: | 10.1093/applin/amad039 |
تدمد: | 0142-6001 1477-450X |
مستخلص: | Gamification of behavioral experiments has been applied successfully to research in a number of disciplines, including linguistics. We believe that these methods have been underutilized in applied linguistics, in particular second-language acquisition research. The incorporation of games and gaming elements (gamification) in behavioral experiments has been shown to mitigate many of the practical constraints characteristic of lab settings, such as limited recruitment or only achieving small-scale data. However, such constraints are no longer an issue with gamified and game-based experiments, and as a result, data collection can occur remotely with greater ease and on a much wider scale, yielding data that are ecologically valid and robust. These methods enable the collection of data that are comparable in quality to the data collected in more traditional settings while engaging far more diverse participants with different language backgrounds that are more representative of the greater population. We highlight three successful applications of using games and gamification with applied linguistic experiments to illustrate the effectiveness of such approaches in a greater effort to invite other applied linguists to do the same. |
Abstractor: | As Provided |
Entry Date: | 2024 |
رقم الانضمام: | EJ1416342 |
قاعدة البيانات: | ERIC |
تدمد: | 0142-6001 1477-450X |
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DOI: | 10.1093/applin/amad039 |