التفاصيل البيبلوغرافية
العنوان: |
Energy Expenditure While Playing Active and Inactive Video Games. |
المؤلفون: |
Leatherdale, Scott T.1 scott.leatherdale@cancercare.on.ca, Woodruff, Sarah J.2, Manske, Stephen R.3 |
المصدر: |
American Journal of Health Behavior. Jan/Feb2010, Vol. 34 Issue 1, p31-35. 5p. |
مصطلحات موضوعية: |
*CALORIC expenditure, *VIDEO games, *ENERGY metabolism, *HEART rate monitoring |
مصطلحات جغرافية: |
CANADA |
مستخلص: |
Purpose: To examine energy expenditure (EE) when playing active and inactive videogames (VG). Methods: Predicted EE was measured among 51 undergraduate students while playing active and inactive VG (Ontario, Canada). Results: Predicted EE was significantly higher playing the active VG compared to the inactive VG according to heart rate monitor (97.4 kcal vs 64.7 kcal) and SenseWear® armband (192.4 kcal vs 42.3 kcal) estimates. Conclusion: Active VG may be a viable intervention tool for increasing EE among students who would otherwise be spending time in sedentary screen-based behaviors. [ABSTRACT FROM AUTHOR] |
قاعدة البيانات: |
Academic Search Index |