A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games

التفاصيل البيبلوغرافية
العنوان: A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games
المؤلفون: Regan L. Mandryk, Jun Liu, Cale J. Passmore, Mathew K. Miller, Cody Phillips
المصدر: CHI PLAY
بيانات النشر: ACM, 2020.
سنة النشر: 2020
مصطلحات موضوعية: TheoryofComputation_MISCELLANEOUS, Cheating, 05 social sciences, ComputingMilieux_PERSONALCOMPUTING, Agency (philosophy), Stigma (botany), 050801 communication & media studies, Cognition, Experiential learning, 050105 experimental psychology, Personalization, Player experience, 0508 media and communications, Mood, ComputerApplications_MISCELLANEOUS, 0501 psychology and cognitive sciences, Psychology, Social psychology
الوصف: Players, developers, and researchers generally agree that "cheating" to gain an unfair advantage over others fosters negative player experiences. Despite social and experiential repercussions and cheating's negative stigma, the majority of players regularly cheat in some form. Fixation on cheating's social and moral axes disservices understanding the ways in which players cheat in single-player settings, cheating's potential benefits, and cheating's effects on player experience. Surveying 188 U.S. players on their beliefs, preferences, and experiences of cheating in single-player contexts, mixed-methods analyses reveal that, unlike in multiplayer contexts, most players endorse cheating in single-player settings. They do so to facilitate mood repair, stress relief, and flow, and to exercise agency over satisfying their psychological needs during gameplay. Building off prior studies in support of cheating, we discuss the ludic, cognitive, and wellness benefits found, and argue against imposing the moral dilemmas of multiplayer cheating on single-player contexts.
الوصول الحر: https://explore.openaire.eu/search/publication?articleId=doi_________::bec780248194944ef57ebe69da3dc4d1Test
https://doi.org/10.1145/3410404.3414252Test
رقم الانضمام: edsair.doi...........bec780248194944ef57ebe69da3dc4d1
قاعدة البيانات: OpenAIRE
ResultId 1
Header edsair
OpenAIRE
edsair.doi...........bec780248194944ef57ebe69da3dc4d1
853
3

unknown
852.62353515625
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........bec780248194944ef57ebe69da3dc4d1&custid=s6537998&authtype=sso
FullText Array ( [Availability] => 0 )
Items Array ( [Name] => Title [Label] => Title [Group] => Ti [Data] => A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games )
Array ( [Name] => Author [Label] => Authors [Group] => Au [Data] => <searchLink fieldCode="AR" term="%22Regan+L%2E+Mandryk%22">Regan L. Mandryk</searchLink><br /><searchLink fieldCode="AR" term="%22Jun+Liu%22">Jun Liu</searchLink><br /><searchLink fieldCode="AR" term="%22Cale+J%2E+Passmore%22">Cale J. Passmore</searchLink><br /><searchLink fieldCode="AR" term="%22Mathew+K%2E+Miller%22">Mathew K. Miller</searchLink><br /><searchLink fieldCode="AR" term="%22Cody+Phillips%22">Cody Phillips</searchLink> )
Array ( [Name] => TitleSource [Label] => Source [Group] => Src [Data] => CHI PLAY )
Array ( [Name] => Publisher [Label] => Publisher Information [Group] => PubInfo [Data] => ACM, 2020. )
Array ( [Name] => DatePubCY [Label] => Publication Year [Group] => Date [Data] => 2020 )
Array ( [Name] => Subject [Label] => Subject Terms [Group] => Su [Data] => <searchLink fieldCode="DE" term="%22TheoryofComputation%5FMISCELLANEOUS%22">TheoryofComputation_MISCELLANEOUS</searchLink><br /><searchLink fieldCode="DE" term="%22Cheating%22">Cheating</searchLink><br /><searchLink fieldCode="DE" term="%2205+social+sciences%22">05 social sciences</searchLink><br /><searchLink fieldCode="DE" term="%22ComputingMilieux%5FPERSONALCOMPUTING%22">ComputingMilieux_PERSONALCOMPUTING</searchLink><br /><searchLink fieldCode="DE" term="%22Agency+%28philosophy%29%22">Agency (philosophy)</searchLink><br /><searchLink fieldCode="DE" term="%22Stigma+%28botany%29%22">Stigma (botany)</searchLink><br /><searchLink fieldCode="DE" term="%22050801+communication+%26+media+studies%22">050801 communication & media studies</searchLink><br /><searchLink fieldCode="DE" term="%22Cognition%22">Cognition</searchLink><br /><searchLink fieldCode="DE" term="%22Experiential+learning%22">Experiential learning</searchLink><br /><searchLink fieldCode="DE" term="%22050105+experimental+psychology%22">050105 experimental psychology</searchLink><br /><searchLink fieldCode="DE" term="%22Personalization%22">Personalization</searchLink><br /><searchLink fieldCode="DE" term="%22Player+experience%22">Player experience</searchLink><br /><searchLink fieldCode="DE" term="%220508+media+and+communications%22">0508 media and communications</searchLink><br /><searchLink fieldCode="DE" term="%22Mood%22">Mood</searchLink><br /><searchLink fieldCode="DE" term="%22ComputerApplications%5FMISCELLANEOUS%22">ComputerApplications_MISCELLANEOUS</searchLink><br /><searchLink fieldCode="DE" term="%220501+psychology+and+cognitive+sciences%22">0501 psychology and cognitive sciences</searchLink><br /><searchLink fieldCode="DE" term="%22Psychology%22">Psychology</searchLink><br /><searchLink fieldCode="DE" term="%22Social+psychology%22">Social psychology</searchLink> )
Array ( [Name] => Abstract [Label] => Description [Group] => Ab [Data] => Players, developers, and researchers generally agree that "cheating" to gain an unfair advantage over others fosters negative player experiences. Despite social and experiential repercussions and cheating's negative stigma, the majority of players regularly cheat in some form. Fixation on cheating's social and moral axes disservices understanding the ways in which players cheat in single-player settings, cheating's potential benefits, and cheating's effects on player experience. Surveying 188 U.S. players on their beliefs, preferences, and experiences of cheating in single-player contexts, mixed-methods analyses reveal that, unlike in multiplayer contexts, most players endorse cheating in single-player settings. They do so to facilitate mood repair, stress relief, and flow, and to exercise agency over satisfying their psychological needs during gameplay. Building off prior studies in support of cheating, we discuss the ludic, cognitive, and wellness benefits found, and argue against imposing the moral dilemmas of multiplayer cheating on single-player contexts. )
Array ( [Name] => URL [Label] => Access URL [Group] => URL [Data] => <link linkTarget="URL" linkTerm="https://explore.openaire.eu/search/publication?articleId=doi_________::bec780248194944ef57ebe69da3dc4d1" linkWindow="_blank">https://explore.openaire.eu/search/publication?articleId=doi_________::bec780248194944ef57ebe69da3dc4d1</link><br /><link linkTarget="URL" linkTerm="https://doi.org/10.1145/3410404.3414252" linkWindow="_blank">https://doi.org/10.1145/3410404.3414252</link> )
Array ( [Name] => AN [Label] => Accession Number [Group] => ID [Data] => edsair.doi...........bec780248194944ef57ebe69da3dc4d1 )
RecordInfo Array ( [BibEntity] => Array ( [Languages] => Array ( [0] => Array ( [Text] => Undetermined ) ) [Subjects] => Array ( [0] => Array ( [SubjectFull] => TheoryofComputation_MISCELLANEOUS [Type] => general ) [1] => Array ( [SubjectFull] => Cheating [Type] => general ) [2] => Array ( [SubjectFull] => 05 social sciences [Type] => general ) [3] => Array ( [SubjectFull] => ComputingMilieux_PERSONALCOMPUTING [Type] => general ) [4] => Array ( [SubjectFull] => Agency (philosophy) [Type] => general ) [5] => Array ( [SubjectFull] => Stigma (botany) [Type] => general ) [6] => Array ( [SubjectFull] => 050801 communication & media studies [Type] => general ) [7] => Array ( [SubjectFull] => Cognition [Type] => general ) [8] => Array ( [SubjectFull] => Experiential learning [Type] => general ) [9] => Array ( [SubjectFull] => 050105 experimental psychology [Type] => general ) [10] => Array ( [SubjectFull] => Personalization [Type] => general ) [11] => Array ( [SubjectFull] => Player experience [Type] => general ) [12] => Array ( [SubjectFull] => 0508 media and communications [Type] => general ) [13] => Array ( [SubjectFull] => Mood [Type] => general ) [14] => Array ( [SubjectFull] => ComputerApplications_MISCELLANEOUS [Type] => general ) [15] => Array ( [SubjectFull] => 0501 psychology and cognitive sciences [Type] => general ) [16] => Array ( [SubjectFull] => Psychology [Type] => general ) [17] => Array ( [SubjectFull] => Social psychology [Type] => general ) ) [Titles] => Array ( [0] => Array ( [TitleFull] => A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games [Type] => main ) ) ) [BibRelationships] => Array ( [HasContributorRelationships] => Array ( [0] => Array ( [PersonEntity] => Array ( [Name] => Array ( [NameFull] => Regan L. Mandryk ) ) ) [1] => Array ( [PersonEntity] => Array ( [Name] => Array ( [NameFull] => Jun Liu ) ) ) [2] => Array ( [PersonEntity] => Array ( [Name] => Array ( [NameFull] => Cale J. Passmore ) ) ) [3] => Array ( [PersonEntity] => Array ( [Name] => Array ( [NameFull] => Mathew K. Miller ) ) ) [4] => Array ( [PersonEntity] => Array ( [Name] => Array ( [NameFull] => Cody Phillips ) ) ) ) [IsPartOfRelationships] => Array ( [0] => Array ( [BibEntity] => Array ( [Dates] => Array ( [0] => Array ( [D] => 02 [M] => 11 [Type] => published [Y] => 2020 ) ) [Identifiers] => Array ( [0] => Array ( [Type] => issn-locals [Value] => edsair ) ) [Titles] => Array ( [0] => Array ( [TitleFull] => Proceedings of the Annual Symposium on Computer-Human Interaction in Play [Type] => main ) ) ) ) ) ) )
IllustrationInfo