يعرض 1 - 10 نتائج من 1,585 نتيجة بحث عن '"digital devices"', وقت الاستعلام: 1.42s تنقيح النتائج
  1. 1
    رسالة جامعية

    المؤلفون: Torra Moreno, Marta

    المساهمون: University/Department: Universitat Rovira i Virgili. Departament de Psicologia

    مرشدي الرسالة: Colomina Fosch, M. Teresa, Canals Sans, Josefa

    المصدر: TDX (Tesis Doctorals en Xarxa)

    الوقت: 159.9, 616.89

    الوصف: Segons la literatura prèvia publicada, els nens i adolescents amb discapacitat intel·lectual (DI) presenten dificultats a nivell cognitiu i conductual. Primerament, s'ha realitzat un estudi de la literatura científica publicada sobre l'ús de les noves tecnologies en aquesta població. Posteriorment, s’han recollit dades socio-demogràfiques, clíniques, sobre hàbits digitals, qualitat de vida i s’ha realitzat una valoració conductual i neuropsicològica a través de proves estandarditzades administrades a familiars, professionals i als mateixos participants. Els participants han sigut nens i joves d’edats compreses entre 6-17 de Centres d’Educació Especial (CEE). S’ha dissenyat i aplicat un programa d’entrenament cognitiu amb la plataforma digital NeuronUp als mateixos CEE que ha constat de 24 sessions amb una durada cada una de 20 minuts. Posteriorment, s’han avaluat els efectes després de la intervenció amb la re-administració d’algunes de les proves. D'aquest estudi es conclou que: la revisió de la literatura ha permès determinar que les noves tecnologies aporten millores en el funcionament executiu (FE); l'ABC és un instrument vàlid i fiable per avaluar el comportament en nens i joves amb DI; les FE més afectades han estat inhibició, supervisió de sí mateix, índex de regulació conductual, flexibilitat, control emocional, índex de regulació emocional i índex general de FE; després d’entrenament amb NeuronUp tots els subjectes han millorat i ha sigut en els dominis d’atenció, velocitat de processament i memòria de treball.

    الوصف (مترجم): Según la literatura previa publicada, los niños y adolescentes con discapacidad intelectual (DI) presentan dificultades a nivel cognitivo y conductual. En primer lugar, se ha realizado un estudio de la literatura científica publicada sobre el uso de las nuevas tecnologías en esta población. Posteriormente, se han recogido datos socio-demográficos, clínicos, sobre hábitos digitales, calidad de vida y se ha realizado una valoración conductual y neuropsicológica a través de pruebas estandarizadas administradas a familiares, profesionales ya los propios participantes. Los participantes han sido niños y jóvenes de edades comprendidas entre 6-17 de Centros de Educación Especial (CEE). Se ha diseñado y aplicado un programa de entrenamiento cognitivo con la plataforma digital NeuronUp en los mismos CEE que ha constado de 24 sesiones con una duración cada una de 20 minutos. Posteriormente, se han evaluado los efectos después de la intervención con la readministración de algunas de las pruebas. De este estudio se concluye que: la revisión de la literatura ha permitido determinar que las nuevas tecnologías aportan mejoras en el funcionamiento ejecutivo (FE); el ABC es un instrumento válido y fiable para evaluar el comportamiento en niños y jóvenes con DI; las FE más afectadas han sido inhibición, supervisión de sí mismo, índice de regulación conductual, flexibilidad, control emocional, índice de regulación emocional e índice general de FE; después de entrenamiento con NeuronUp, todos los sujetos han mejorado y ha sido en los dominios de atención, velocidad de procesamiento y memoria de trabajo.
    According to the previous published literature, children and adolescents with intellectual disabilities (ID) have cognitive and behavioral difficulties. First, a study of the published scientific literature on the use of new technologies in this population has been carried out. Subsequently, socio-demographic and clinical data were collected on digital habits, quality of life, and behavioral and neuropsychological assessment was performed through standardized tests administered to family members, professionals, and the participants themselves. Participants were children and young people aged 6-17 from Special Education Schools. A cognitive training program with NeuronUp digital platform has been designed and implemented in the same schools and consisted of 24 sessions each lasting 20 minutes. Subsequently, the effects were evaluated after the intervention with the re-administration of some of the tests. From this study it is concluded that: the review of the literature has allowed to determine that the new technologies contribute improvements in the executive function (FE); ABC is a valid and reliable tool for assessing behavior in children and young people with ID; the most affected FEs have been inhibition, self-monitoring, behavioral regulation index, flexibility, emotional control, emotional regulation index, and general FE index; after training with NeuronUp all subjects have improved and have been in the areas of attention, processing speed and working memory.

    وصف الملف: application/pdf

  2. 2
    دورية أكاديمية

    المؤلفون: Darko Vaselić, Ljubica Janjetović

    المصدر: STED Journal, Vol 6, Iss 1, Pp 56-72 (2024)

    الوصف: The digital technological revolution began in the second half of the last century. Its development in the first decades after the discovery of the transistor was rather slow. Acceleration and a wider awareness of the possibilities began to spread after the introduction of the Internet. And then the last two decades brought rapid development of digital technologies and general acceptance in private and business life. The benefits for individuals, companies, institutions and society as a whole are enormous and unquestionable. Nevertheless, bearing in mind the conducted studies on the degree of digitization of certain areas of society and certain countries, it is considered that the potential is huge. And significant breakthroughs supported by artificial intelligence are still expected. However, in addition to the undoubted benefits, there are also certain negatives, which are not sufficiently clarified or which are often obscured. Therefore, this paper aimed to determine the attitudes of the users themselves towards digital technologies, and in its last part, it examined the existence of negative effects on the mental health of users of digital technologies. The results are expected in the part of the examination of the benefits arising from the use of digital technologies. The existence of negative effects on the health of users is not a surprise either. The surprise is the degree of negative impact and lack of corrective action by the user. In other words, users are aware of the negatives that arise from, primarily, the excessive use of digital technologies, but they still do almost nothing to reduce these negative consequences.

    وصف الملف: electronic resource

  3. 3

    المصدر: Information and Software Technology. 170

    الوصف: Context: In the digital age, there is a notable increase in fraudulent activities perpetrated by social engineers who exploit individuals’ limited knowledge of digital devices. These actors strategically manipulate human psychology, targeting IT devices to gain unauthorized access to sensitive data. Objectives: Our study is centered around two distinct objectives to be accomplished through the utilization of a serious game: (i) The primary objective entails delivering training and educational content to participants with a focus on phishing attacks; (ii) The secondary objective aims to heighten participants’ awareness regarding the perils associated with divulging excessive information online. Methodology: To address these objectives, we have employed the following techniques and methods: (i) A comprehensive literature review was conducted to establish foundational knowledge in areas such as social engineering, game design, learning principles, human interaction, and game-based learning; (ii) We meticulously aligned the game design with the philosophical concept of social engineering attacks; (iii) We devised and crafted an advanced hybrid version of the game, incorporating the use of QR codes to generate game card data; (iv) We conducted an empirical evaluation encompassing surveys, observations, discussions, and URL assessments to assess the effectiveness of the proposed hybrid game version. Results: Quantitative data and qualitative observations suggest the “PhishDefend Quest” game successfully improved players’ comprehension of phishing threats and how to detect them through an interactive learning experience. The results highlight the potential of serious games to educate people about social engineering risks. Conclusion: Through the evaluation, we can readily arrive at the following conclusions: (i) Game-based learning proves to be a viable approach for educating participants about phishing awareness and the associated risks tied to the unnecessary disclosure of sensitive information online; (ii) Furthermore, game-based learning serves as an effective means of disseminating awareness among participants and players concerning prevalent phishing attacks. © 2024 The Authors

    وصف الملف: electronic

  4. 4

    المصدر: Buildings. 14(1)

    الوصف: Energy efficiency is a cornerstone of climate change mitigation. For buildings, facility management is an essential part of achieving efficient energy use while keeping tenants satisfied. This interview study explores success factors and barriers for facility management in maintaining energy efficiency over time in four approximately 10-year-old non-residential premises built as so-called nearly zero-energy buildings (nZEB) in Sweden. The study highlights the importance of functional digital tools, benchmarks, and building professionals’ involvement in ensuring energy efficiency. It also emphasizes the need for involvement communication and strategies to engage facility management in energy efficiency efforts. The study suggests that in-house and public policies can play a crucial role in sustaining high ambitions for energy efficiency. Access to professional support that is self-evident to use is identified as a critical success factor. Additionally, the research presents an analytic model that can be used in future studies to assess facility management organizations’ potential for maintaining energy performance in buildings over time.

    وصف الملف: electronic

  5. 5
    دورية أكاديمية

    المصدر: Наука телевидения, Vol 20, Iss 1, Pp 171-215 (2024)

    الوصف: Today, preschoolers actively use digital devices. Therefore, we investigated how digital devices potentially affect significant predictors of preschoolers’ social-emotional and cognitive development, executive functions, and speech. The results obtained revealed that 5-6-year-old children who used digital devices for less than 1.5 hours per day demonstrated an improvement in cognitive flexibility level within a year, while 2.5 hours of screen time caused a decrease in cognitive flexibility. Passive screen time negatively affects children’s phonemic hearing. Opposite to that, active screen time does not affect it. The study revealed that 5-6-year-old children who usually played digital games and watched video content together with their siblings demonstrated more noticeable positive dynamics in inhibitory control than those who did it alone. Moreover, if it was the parents who determined what digital content would be available to their children, the latter demonstrated an increment in inhibitory control compared to the children who made the choice themselves. Junior school children who used digital devices in a cultural way at preschool age had higher level of executive functions development than the children who used the devices only in a natural way. Thus, digital devices are multidimensional tools and, depending on how they are used, the impact on a child’s development may be different. Современные дошкольники активно используют цифровые устройства. В связи с этим нами были проведены исследования того, как цифровые устройства потенциально влияют на значимые предикторы социально-эмоционального и когнитивного развития дошкольников — регуляторные функции и речь. Показано, что у детей 5–6 лет, использующих цифровые устройства менее 1,5 часов в день, в течение года наблюдалось повышение уровня когнитивной гибкости, в то время как у детей с экранным временем более 2,5 часов в день за год произошло снижение когнитивной гибкости. Пассивное экранное время отрицательно влияет на фонематический слух дошкольников, но активное экранное время на него не влияет. У детей 5–6 лет, которые обычно пользовались цифровыми устройствами вместе с сиблингами, за год произошло более значимое развитие сдерживающего контроля по сравнению с теми детьми, которые делали это обычно в одиночку. Развитие сдерживающего контроля за год было более значимым у тех детей, за которых родители принимали решения о том, в какие видеоигры играть и какой контент смотреть, по сравнению с теми детьми, которые самостоятельно принимали эти решения. Младшие школьники, которые в дошкольном возрасте использовали цифровые устройства как культурные средства, имели более высокий уровень развития регуляторных функций, чем дети, которые использовали цифровые устройства только натуральным способом. Таким образом, цифровые устройства — это многомерные средства, в зависимости от способа использования которых влияние на развитие ребенка может быть разным.

    وصف الملف: electronic resource

  6. 6
    دورية أكاديمية

    المصدر: Frontiers in Child and Adolescent Psychiatry, Vol 3 (2024)

    الوصف: IntroductionParents often use digital devices to regulate their children's negative emotions, e.g., to stop tantrums. However, this could hinder child development of self-regulatory skills. The objective of the study was to observe bidirectional longitudinal associations between parents' reliance on digital devices to regulate their child's emotions and self-regulatory tendencies (anger/frustration management, effortful control, impulsivity).MethodsParents (N = 265) filled out the Child Behavior Questionnaire—Short Form and the Media Assessment Questionnaire twice: the initial assessment (T1) took place in 2020 (mean child age = 3.5 years old), and follow-up (T2) occurred a year later in 2021 (mean child age = 4.5 years old).ResultsHigher occurrence of parental digital emotion regulation (PDER) in T1 predicts higher anger and lower effortful control in T2, but not impulsivity. Higher anger in T1, but not impulsivity and effortful control, predicts higher PDER in T2.DiscussionOur results suggest that parents of children with greater temperament-based anger use digital devices to regulate the child's emotions (e.g., anger). However, this strategy hinders development of self-regulatory skills, leading to poorer effortful control and anger management in the child.

    وصف الملف: electronic resource

  7. 7
    دورية أكاديمية

    المؤلفون: Marcelo Bairral, Gilles Aldon

    المصدر: REDIMAT, Vol 13, Iss 2 (2024)

    الوصف: Eye-tracking (ET) method provides a promising channel for educational researchers to connect learning outcomes to cognitive processes. The main principle of ET is that our gaze and our focus of attention are connected. Due to the advent of digital technologies, eye tracking studies are increasingly growing in different fields and in mathematics education. We assume that the provided task is one of the ways to analyse deeply cognitive processes, and we wonder how ET studies are dealing with the integration of digital technology in task-design in geometry. Starting from Strohmaier et al. (2020) we found three studies, one focused on geometric proofs and two based on construction of geometric objects. We highlight the contributions of integrating digital technology in learning and instruction, and in research in geometry.

    وصف الملف: electronic resource

  8. 8

    المؤلفون: Schlyter, Camilla, Sandberg, Karin

    المصدر: 13th World Conference on Timber Engineering, WCTE 2023. :4295-4302

    الوصف: The implementation of computer design within the building industry has created new possibilities for creating digital tools for users such as architects. There is however a lack of easy to use, efficient digital tools to aid and explore design alternatives for architects when using products within the wood building industry. This paper demonstrates how a modular facade system in wood can be adapted for facade configurations in different contexts by using computational design. The goal is to develop a digital design tool that is easy to use and provides the architect with a high degree of freedom to create project-unique facades. The design tool is developed with computational design methods for flexible and adaptive design. In parallel, assessment is made that the design solutions can be manufactured smoothly and quickly via digitalization and industrial production. The result of this research shows that the façade system can be customized by using parametric programming methods, and thus enable architects to design facades for different contexts. The design tool was verified with the architect partners concerning usability and manufacturers concerning production.

    وصف الملف: print

  9. 9

    المصدر: Bu31st Interdisciplinary Information Management Talks: New Challenges for ICT and Management. :347-354

    الوصف: The digital battery passport is an essential driver of sustainable production and circular economy as it enables storing and tracking data for batteries throughout the whole value chain. The BatWoMan project is paving the way towards carbon-neutral Li-ion battery cell production via new sustainable and cost-efficient methods, and by building a prototype for a digital battery passport. In this article, we outline the concept of the battery passport, including the status of relevant regulations, standards and initiatives. We then present the BatWoMan project and its design for a battery dataspace and passport. We describe relevant stakeholders and their interactions within the data space and introduce the system architecture, which is based on the International Data Spaces and Gaia-X frameworks. Finally, limitations of the research outcome are presented. © 2023 IDIMT 2023: New Challenges for ICT and Management - 31st Interdisciplinary Information Management Talks. All rights reserved.

    وصف الملف: print

  10. 10
    دورية أكاديمية

    المؤلفون: Hayashi R, Hayashi S, Nishimura T, Machida S

    المصدر: Clinical Ophthalmology, Vol Volume 18, Pp 41-47 (2024)

    الوصف: Rijo Hayashi,1 Shimmin Hayashi,1,2 Tomoharu Nishimura,1 Shigeki Machida1 1Department of Ophthalmology, Saitama Medical Center, Dokkyo Medical University, Koshigaya, Saitama, Japan; 2Lively Eye Clinic, Soka, Saitama, JapanCorrespondence: Rijo Hayashi, Department of Ophthalmology, Saitama Medical Center, Dokkyo Medical University, 2-1-50, Minamikoshigaya, Koshigaya, Saitama, 3438555, Japan, Tel/Fax +81-48-965-8659, Email lhayashi@dokkyomed.ac.jpPurpose: Acute acquired concomitant esotropia induced by excessive digital device usage, especially smartphones (SAACE), has been increasing over the past few years. Convergence spasm induced by excessive near work has been suggested as a mechanism. Anatomical differences could also potentially contribute to SAACE onset. The present study investigated the conformation of horizontal recti between SAACE patients and normal subjects.Patients and Methods: In 15 SAACE patients (SAACE group), the distances between the limbus and insertion of the horizontal recti (LI distance) and the widths of horizontal recti on the insertion (insertion width) were measured. The control group consisted of 30 patients who underwent retinal detachment surgery. Differences in LI distances and insertion widths were compared between SAACE and control groups.Results: While there were no differences between the two groups for LI distances and insertion widths of lateral recti, there were significantly shorter LI distances for the medial recti in the SAACE group (P< 0.05). Moreover, the SAACE group tended to exhibit larger insertion widths of the medial recti. Medial/lateral ratio of LI distances were significantly lower and insertion widths were significantly higher in the SAACE compared to the control group (P< 0.05).Conclusion: Based on the observations of more anterior insertion and larger muscle widths, this suggests there are stronger forces of medial recti in SAACE. In addition to excessive accommodation followed by increases in medial recti tonus, the results also suggest that an anatomical imbalance between lateral and medial recti contributes to esotropia onset following excessive near work.Keywords: acute acquired concomitant esotropia, digital devices, extraocular muscles, insertion distance, insertion width

    وصف الملف: electronic resource