يعرض 1 - 10 نتائج من 162 نتيجة بحث عن '"Adcock, Matt"', وقت الاستعلام: 0.64s تنقيح النتائج
  1. 1
    دورية أكاديمية

    الوصف: We present a study of a freehand musical system to investigate musicians' experiences related to performance in augmented reality (AR). Head-mounted mixed reality computers present opportunities for natural gestural control in three dimensions, particularly when using hand-tracking in a creative interface. Existing musical interfaces with head-mounted displays use dedicated input devices that are not designed specifically for musical gestures and may not support appropriate interactions. We are yet to see widespread adoption of head-mounted AR musical instruments. We conducted an empirical study to evaluate musicians' (N=20) experience of performing with a freehand musical interface. The results suggest that the design of freehand musical interaction in the AR space is highly learnable and explorable, and that such systems can leverage unique aspects of mobility, space and sound to deliver an engaging and playful musical experience. The mobile musical experience with a spatial interface design allowed ...

  2. 2
    تقرير

    المصدر: published 2014

    الوصف: Collections of biological specimens are fundamental to scientific understanding and characterization of natural diversity. This paper presents a system for liberating useful information from physical collections by bringing specimens into the digital domain so they can be more readily shared, analyzed, annotated and compared. It focuses on insects and is strongly motivated by the desire to accelerate and augment current practices in insect taxonomy which predominantly use text, 2D diagrams and images to describe and characterize species. While these traditional kinds of descriptions are informative and useful, they cannot cover insect specimens "from all angles" and precious specimens are still exchanged between researchers and collections for this reason. Furthermore, insects can be complex in structure and pose many challenges to computer vision systems. We present a new prototype for a practical, cost-effective system of off-the-shelf components to acquire natural-colour 3D models of insects from around 3mm to 30mm in length. Colour images are captured from different angles and focal depths using a digital single lens reflex (DSLR) camera rig and two-axis turntable. These 2D images are processed into 3D reconstructions using software based on a visual hull algorithm. The resulting models are compact (around 10 megabytes), afford excellent optical resolution, and can be readily embedded into documents and web pages, as well as viewed on mobile devices. The system is portable, safe, relatively affordable, and complements the sort of volumetric data that can be acquired by computed tomography. This system provides a new way to augment the description and documentation of insect species holotypes, reducing the need to handle or ship specimens. It opens up new opportunities to collect data for research, education, art, entertainment, biodiversity assessment and biosecurity control.
    Comment: 24 pages, 17 figures, PLOS ONE journal

    الوصول الحر: http://arxiv.org/abs/1709.02039Test

  3. 3
    تقرير

    الوصف: Digitisation of natural history collections not only preserves precious information about biological diversity, it also enables us to share, analyse, annotate and compare specimens to gain new insights. High-resolution, full-colour 3D capture of biological specimens yields color and geometry information complementary to other techniques (e.g., 2D capture, electron scanning and micro computed tomography). However 3D colour capture of small specimens is slow for reasons including specimen handling, the narrow depth of field of high magnification optics, and the large number of images required to resolve complex shapes of specimens. In this paper, we outline techniques to accelerate 3D image capture, including using a desktop robotic arm to automate the insect handling process; using a calibrated pan-tilt rig to avoid attaching calibration targets to specimens; using light field cameras to capture images at an extended depth of field in one shot; and using 3D Web and mixed reality tools to facilitate the annotation, distribution and visualisation of 3D digital models.
    Comment: 2 pages, 1 figure, for BigDig workshop at 2017 eScience conference

    الوصول الحر: http://arxiv.org/abs/1709.02033Test

  4. 4
    مؤتمر

    المصدر: 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)

  5. 5
    كتاب

    المصدر: Proceedings of the 5th Media Architecture Biennale Conference, MAB 2020

    الوصف: Virtual design environment tools such as virtual reality can refine the methods of existing Media Architecture design processes. Architecture has the potential to become dynamic and adapt rather than providing static characteristics. Media Architecture can be understood as materials or objects with dynamic properties, such as interactive sources of light or moving elements, which embody the physical space on an architectonic scale. In the higher education context virtual design environment tools are able to refine traditional teaching approaches while discovering new ways of design thinking and creating design solutions in architecture schools. These visual communication technology tools allow architects to engage more effectively with stakeholders to create a connection that goes beyond the planning process. This research focuses on the use of immersive technologies in the design of Media Architecture in architecture schools in Australia and Germany. Based on a literature review of architectural education, Media Architecture, and virtual design environment tools a recommendation for a design unit was proposed, implemented and evaluated in an architectural design studio setting. The most common approach in architectural education, how to learn to design, is a project-based approach called "design studio". In a "design studio", future architects explore ideas and concepts, create and evaluate alternatives, and decide and act. This research emphases on architecture students’ learning experience, who have been exposed to the emerging discipline of Media Architecture and the state-of-the-art technology approach to design Media Architecture with virtual reality. We conducted three case studies with advanced undergraduate architecture students in their third year and masters in Australia and Germany. Within these case studies, we developed educational content for designing Media Architecture while using virtual design environment tools in a higher education context. In order to motivate and evaluate students ...

    وصف الملف: application/pdf

    العلاقة: https://eprints.qut.edu.au/212728/1/86946720.pdfTest; Jenek, Waldemar, Caldwell, Glenda, Donovan, Jared, Garcia Hansen, Veronica, Adcock, Matt, Xi, Mingze, & Gonsalves, Kavita (2021) Media Architecture in Architecture Studio Education capturing dynamics in the process: Exploring how architecture students design with virtual design environments tools. In Proceedings of the 5th Media Architecture Biennale Conference, MAB 2020. Association for Computing Machinery (ACM), United States of America, pp. 200-204.; https://eprints.qut.edu.au/212728Test/; Design Lab; Faculty of Engineering; School of Architecture & Built Environment; Faculty of Creative Industries, Education & Social Justice

  6. 6
    تقرير

    مصطلحات موضوعية: Computer Science - Human-Computer Interaction

    الوصف: There is a great body of work in the areas of tele-assistance/tele-collaboration offering novel and effective ways to improve collaboration between personnel located at a remote mine site and off-site personnel located in major metropolitan areas. Much of this work involves the use of high-bandwidth communications or targeted sensory experiences using large format displays. There are also existing remote access technologies but these suffer from limited functionality (providing text, voice, video or one-way desktop sharing), are often poorly supported in the security-conscious corporate environment and require complicated set up processes. There is currently no singular piece of remote collaboration technology that is suitable for the delivery of high-quality planning and scheduling services to clients at a mining site from a remote operating centre. In response to this issue, as part of a research and technology development effort between CSIRO and a mining engineering firm, we have developed a concept of remote mining engineer (RME) and conducted a functional requirements analysis for delivering mining engineering services to mine sites remotely. Based on the obtained requirements, a further study was performed to characterise existing technologies and to identify the scope for future work in designing and prototyping a network based system for RME. We report on the method and findings of this study in this paper.

    الوصول الحر: http://arxiv.org/abs/1307.3015Test

  7. 7
    دورية أكاديمية

    المصدر: Journal of Design Studio

    الوصف: This paper examines a case study part of an ongoing PhD research at Queensland University of Technology, Brisbane, Australia. The case study investigates how architecture students can employ media architecture design with real-time-render software tools to empower people without permanent residence. As part of the assignment students developed a media architecture structure during the semester to support people who are facing homelessness. The target participants of this study were master architecture students at Queensland University of Technology. Students participated in an online survey and semi-structured interviews at the end of the semester to provide feedback about their learning experience during the master class. The data was analysed with thematic analysis. The study results explore the potential of technology to face the ongoing issues of homelessness. It opens the discussion how media architecture can be utilised to target issues such as displacement and marginalization. The results allow to refine future studio education and endeavour how to employ real-time software in a studio context.

    وصف الملف: application/pdf

    العلاقة: https://eprints.qut.edu.au/211683/1/JDS_WJ_2021.pdfTest; Jenek, Waldemar, Caldwell, Glenda, Donovan, Jared, Garcia Hansen, Veronica, Adcock, Matt, Xi, Mingze, & Gonsalves, Kavita (2021) Exploring Immersive Technology for Architecture that Empowers Marginalized People: An Australian Postgraduate Case Study in Design Education. Journal of Design Studio, 3(1), pp. 117-123.; https://eprints.qut.edu.au/211683Test/; Design Lab; Faculty of Engineering; School of Architecture & Built Environment; Faculty of Creative Industries, Education & Social Justice

  8. 8
    دورية أكاديمية
  9. 9
    دورية أكاديمية
  10. 10
    دورية أكاديمية