The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming

التفاصيل البيبلوغرافية
العنوان: The Use of Video-Gaming Devices as a Motivation for Learning Embedded Systems Programming
اللغة: English
المؤلفون: Gonzalez, J., Pomares, H., Damas, M., Garcia-Sanchez,P, Rodriguez-Alvarez, M., Palomares, J. M.
المصدر: IEEE Transactions on Education. May 2013 56(2):199-207.
الإتاحة: Institute of Electrical and Electronics Engineers, Inc. 445 Hoes Lane, Piscataway, NJ 08854. Tel: 732-981-0060; Web site: http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=13Test
تمت مراجعته من قبل الزملاء: Y
Page Count: 9
تاريخ النشر: 2013
نوع الوثيقة: Reports - Descriptive
Journal Articles
Education Level: Higher Education
Postsecondary Education
الواصفات: Video Games, Video Equipment, Programming, Undergraduate Students, Student Motivation, Foreign Countries, Educational Technology, Technology Uses in Education, Laboratories, Robotics, Open Source Technology, Computers, Student Attitudes
مصطلحات جغرافية: Spain
DOI: 10.1109/TE.2012.2208194
تدمد: 0018-9359
مستخلص: As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they are familiar. This problem has been overcome at the University of Granada, Spain, by taking advantage of the connection many students have with video games.
Abstractor: As Provided
Number of References: 37
Entry Date: 2014
رقم الانضمام: EJ1017004
قاعدة البيانات: ERIC
الوصف
تدمد:0018-9359
DOI:10.1109/TE.2012.2208194