دورية أكاديمية

A gaming system with haptic feedback to improve upper extremity function: A prospective case series.

التفاصيل البيبلوغرافية
العنوان: A gaming system with haptic feedback to improve upper extremity function: A prospective case series.
المؤلفون: Hernandez, Hamilton1,2, Poitras, Isabelle3,4, Fay, Linda5, Khan, Ajmal1, Roy, Jean-Sébastien3,4, Biddiss, Elaine1,2 ebiddiss@hollandbloorview.ca
المصدر: Technology & Disability. 2021, Vol. 33 Issue 3, p195-206. 12p. 2 Color Photographs, 5 Charts.
مصطلحات موضوعية: *ELBOW physiology, *ARM physiology, *WRIST physiology, *PILOT projects, *TOUCH, *CLINICAL trials, *SHOULDER joint, *RANGE of motion of joints, *TREATMENT effectiveness, *PRE-tests & post-tests, *REHABILITATION of children with disabilities, *RESEARCH funding, *CASE studies, *VIDEO games, *LONGITUDINAL method, *MOTOR ability, REHABILITATION of children with cerebral palsy
مستخلص: BACKGROUND: Video games can be used to motivate repetitive movements in paediatric rehabilitation. Most upper limb videogaming therapies do not however include haptic feedback which can limit their impact. OBJECTIVE: To explore the effectiveness of interactive computer play with haptic feedback for improving arm function in children with cerebral palsy (CP). METHODS: Eleven children with hemiplegic CP attended 12 therapist-guided sessions in which they used a gaming station composed of the Novint Falcon, custom-built handles, physical supports for the child's arm, games, and an application to manage and calibrate therapeutic settings. Outcome measures included Quality of Upper Extremity Skills Test (QUEST) and Canadian Occupational Performance Measure (COPM). The study protocol is registered on clinicaltrials.gov (NCT04298411). RESULTS: Participants completed a mean of 3858 wrist extensions and 6665 elbow/shoulder movements during the therapist-guided sessions. Clinically important improvements were observed on the dissociated and grasp dimensions on the QUEST and the performance and satisfaction scales of the COPM (all p < 0.05). CONCLUSION: This study suggests that computer play with haptic feedback could be a useful and playful option to help improve the hand/arm capacities of children with CP and warrants further study. The opportunities and challenges of using low-cost, mainstream gaming software and hardware for therapeutic applications are discussed. [ABSTRACT FROM AUTHOR]
قاعدة البيانات: Academic Search Index
الوصف
تدمد:10554181
DOI:10.3233/TAD-200319