Haptic, Virtual Interaction and Motor Imagery: Entertainment Tools and Psychophysiological Testing
العنوان: | Haptic, Virtual Interaction and Motor Imagery: Entertainment Tools and Psychophysiological Testing |
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المؤلفون: | Valerio De Luca, Chiara Faggiano, Silvia Sammarco, Lucio Tommaso De Paolis, Sara Invitto |
المساهمون: | Invitto, Sara, Faggiano, Chiara, Sammarco, Silvia, DE LUCA, Valerio, DE PAOLIS, Lucio Tommaso |
المصدر: | Sensors, Vol 16, Iss 3, p 394 (2016) Sensors; Volume 16; Issue 3; Pages: 394 Sensors (Basel, Switzerland) |
بيانات النشر: | MDPI AG, 2016. |
سنة النشر: | 2016 |
مصطلحات موضوعية: | Adult, Male, Computer science, Movement, media_common.quotation_subject, interactive entertainment, Cognitive neuroscience, Virtual reality, event-related potentials, lcsh:Chemical technology, computer.software_genre, Biochemistry, Article, 050105 experimental psychology, Analytical Chemistry, User-Computer Interface, 03 medical and health sciences, event-related potential, 0302 clinical medicine, Motor imagery, Human–computer interaction, Event-related potential, Perception, Immersion (virtual reality), Humans, Virtual training, Attention, lcsh:TP1-1185, 0501 psychology and cognitive sciences, Electrical and Electronic Engineering, Affordance, Evoked Potentials, Instrumentation, Haptic technology, media_common, Multimedia, 05 social sciences, Atomic and Molecular Physics, and Optics, Frontal Lobe, virtual training, Female, computer, 030217 neurology & neurosurgery |
الوصف: | In this work, the perception of affordances was analysed in terms of cognitive neuroscience during an interactive experience in a virtual reality environment. In particular, we chose a virtual reality scenario based on the Leap Motion controller: this sensor device captures the movements of the user's hand and fingers, which are reproduced on a computer screen by the proper software applications. For our experiment, we employed a sample of 10 subjects matched by age and sex and chosen among university students. The subjects took part in motor imagery training and immersive affordance condition (a virtual training with Leap Motion and a haptic training with real objects). After each training sessions the subject performed a recognition task, in order to investigate event-related potential (ERP) components. The results revealed significant differences in the attentional components during the Leap Motion training. During Leap Motion session, latencies increased in the occipital lobes, which are entrusted to visual sensory; in contrast, latencies decreased in the frontal lobe, where the brain is mainly activated for attention and action planning. |
وصف الملف: | application/pdf; ELETTRONICO |
تدمد: | 1424-8220 |
الوصول الحر: | https://explore.openaire.eu/search/publication?articleId=doi_dedup___::d4877dbb03d161a5c86140d48af671ceTest https://doi.org/10.3390/s16030394Test |
حقوق: | OPEN |
رقم الانضمام: | edsair.doi.dedup.....d4877dbb03d161a5c86140d48af671ce |
قاعدة البيانات: | OpenAIRE |
تدمد: | 14248220 |
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