دورية أكاديمية

Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial

التفاصيل البيبلوغرافية
العنوان: Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial
المؤلفون: Naveed Anwar, Hossein Karimi, Ashfaq Ahmad, Syed Amir Gilani, Kehkshan Khalid, Ahmed Sohaib Aslam, Asif Hanif
المصدر: JMIR Serious Games, Vol 10, Iss 2, p e29830 (2022)
بيانات النشر: JMIR Publications, 2022.
سنة النشر: 2022
المجموعة: LCC:Information technology
LCC:Public aspects of medicine
مصطلحات موضوعية: Information technology, T58.5-58.64, Public aspects of medicine, RA1-1270
الوصف: BackgroundStroke is a leading cause of disability. It is difficult to devise an optimal rehabilitation plan once stroke survivors are back home. Conventional rehabilitative therapies are extensively used in patients with stroke to recover motor functioning and disability, but these are arduous and expensive. Virtual reality (VR) video games inspire patients to get involved in their therapeutic exercise routine in a fun way. VR in the form of games provides a fruitful, secure, and challenging learning environment for motor control and neural plasticity development in rehabilitation. The effects of upper limb sensorimotor functioning and balance are the main focus of this trial. ObjectiveThe aim of this study is to compare the effects of VR training and routine physical therapy on balance and upper extremity sensorimotor function in patients with stroke. MethodsIt was a single assessor-blinded randomized clinical trial. A total of 74 participants with their first chronic stroke were included and rehabilitated in a clinical setting. The lottery method was used to randomly assign patients to either the VR group (n=37) or the routine physical therapy group (n=37). The VR group received a 1-hour session of VR training for 3 weekdays over 6 weeks, and the routine physical therapy group received different stretching and strengthening exercises. The outcome measuring tools were the Berg Balance Scale for balance and the Fugl-Meyer Assessment (upper extremity) scale for sensorimotor, joint pain, and range assessment. The assessment was done at the start of treatment and after the 6 weeks of intervention. Data analysis was done using SPSS 22. ResultsThe trial was completed by 68 patients. A significant difference between the two groups was found in the Berg Balance Scale score (P
نوع الوثيقة: article
وصف الملف: electronic resource
اللغة: English
تدمد: 2291-9279
العلاقة: https://games.jmir.org/2022/2/e29830Test; https://doaj.org/toc/2291-9279Test
DOI: 10.2196/29830
الوصول الحر: https://doaj.org/article/b03127f546bb4047b2654a67a85373ddTest
رقم الانضمام: edsdoj.b03127f546bb4047b2654a67a85373dd
قاعدة البيانات: Directory of Open Access Journals