دورية أكاديمية
Disabilities and video games: challenges, representations and accessibility models ; Disabilità e videogiochi: sfide, rappresentazioni e modelli di accessibilità nel medium videoludico
العنوان: | Disabilities and video games: challenges, representations and accessibility models ; Disabilità e videogiochi: sfide, rappresentazioni e modelli di accessibilità nel medium videoludico |
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المؤلفون: | Nardone, Mariarosaria (Rosy), Caselli, Stefano, Soriani, Alessandro |
المصدر: | ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION; Vol. 10 No. 1 (2022): Italian Journal of Special Education for Inclusion; 026-041 ; ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION; V. 10 N. 1 (2022): Italian Journal of Special Education for Inclusion; 026-041 |
بيانات النشر: | ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION |
سنة النشر: | 2022 |
الوصف: | Contemporary game studies have opened to an increasingly deep problematisation of video game worlds, both from a representational and an interactional point of view: there is now widespread talk of how video games contribute to build interpretations of the world, and trajectories to convey ideologically, politically, historically, and socially defined positions. In this context, studies on the relationship between video games and gender or ethnic representations are increasingly present (and decisive). On the other hand, the relationship between video games and disability, although equally complex and delicate, is surprisingly little studied: not only is the number of academic studies on the subject very low, but quantitative evaluations on the issue tend to be rare. This contribution aims, on the one hand, to offer a synthetic view of the studies published so far about disability and video games; to provide keys to interpretation and reading to stimulate a more lively debate on the subject; and, finally, to offer an overview of the accessibility solutions that video games offer in order to better interpret the phenomenon. ; I game studies contemporanei si sono aperti a una problematizzazione sempre più profonda dei mondi videoludici, tanto da un punto di vista rappresentazionale quanto interazionale: si parla oggi ampiamente di come i videogiochi costruiscano interpretazioni del mondo, e traiettorie al loro interno, tali da veicolare posizioni ideologicamente, politicamente, storicamente e socialmente definite. In questa chiave, gli studi sul rapporto tra videogioco, rappresentazioni di genere o etniche sono sempre più presenti (e determinanti). La relazione tra videogiochi e disabilità, per quanto altrettanto complessa e delicata, è invece sorprendentemente poco studiata: non solo il numero di studi accademici in materia è molto basso, ma i bilanci quantitativi sulla questione tendono a essere rari. Questo contributo vuole, da una parte, offrire una visione sintetica degli studi finora pubblicati a tema ... |
نوع الوثيقة: | article in journal/newspaper |
وصف الملف: | application/pdf |
اللغة: | Italian |
العلاقة: | https://ojs.pensamultimedia.it/index.php/sipes/article/view/5422/4918Test; https://ojs.pensamultimedia.it/index.php/sipes/article/view/5422Test |
DOI: | 10.7346/sipes-01-2022-02 |
الإتاحة: | https://doi.org/10.7346/sipes-01-2022-02Test https://ojs.pensamultimedia.it/index.php/sipes/article/view/5422Test |
حقوق: | Copyright (c) 2022 ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION |
رقم الانضمام: | edsbas.95D9E3DF |
قاعدة البيانات: | BASE |
DOI: | 10.7346/sipes-01-2022-02 |
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