-
1
المصدر: Education Sciences
Volume 10
Issue 12
Education Sciences, Vol 10, Iss 350, p 350 (2020)مصطلحات موضوعية: 020205 medical informatics, Public Administration, Higher education, media_common.quotation_subject, Physical Therapy, Sports Therapy and Rehabilitation, 02 engineering and technology, Academic achievement, information and communication technologies, Education, competences, 0202 electrical engineering, electronic engineering, information engineering, Developmental and Educational Psychology, Computer Science (miscellaneous), Mathematics education, ComputingMilieux_COMPUTERSANDEDUCATION, gamification, university students, Set (psychology), media_common, business.industry, 05 social sciences, Educational technology, 050301 education, Creativity, Computer Science Applications, Kahoot!, Information and Communications Technology, higher education, business, lcsh:L, 0503 education, Mobile device, Audience response, lcsh:Education
وصف الملف: application/pdf
الوصول الحر: https://explore.openaire.eu/search/publication?articleId=doi_dedup___::7a666ff459c2b13a0716548bbf1334d9Test
-
2دورية أكاديمية
المؤلفون: Díez-Pascual, Ana María, Díaz, María Pilar García
المصدر: Education Sciences; Dec2020, Vol. 10 Issue 12, p350, 1p
مصطلحات موضوعية: AUDIENCE response, SOFTWARE development tools, INFORMATION & communication technologies, KNOWLEDGE acquisition (Expert systems), CELL phones
-
3دورية أكاديمية
المؤلفون: Ana María Díez-Pascual, María Pilar García Díaz
المصدر: Education Sciences, Vol 10, Iss 12, p 350 (2020)
مصطلحات موضوعية: gamification, higher education, competences, Kahoot!, information and communication technologies, university students, Education
وصف الملف: electronic resource