يعرض 1 - 9 نتائج من 9 نتيجة بحث عن '"Kennedy, Sarah"', وقت الاستعلام: 0.85s تنقيح النتائج
  1. 1
    مؤتمر

    المساهمون: Beck, Dennis, Peña-Rios, Anasol, Ogle, Todd, Economou, Daphne, Mentzelopoulos, Markos, Morgado, Leonel, Eckhardt, Christian, Pirker, Johanna, Koitz-Hristov, Roxane, Richter, Jonathon, Gütl, Christian, Gardner, Michael, University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies

    الوصف: This paper discusses how a digital reconstruction of the Scottish capital of Edinburgh around the year 1544 was created and communicated to the public. It explores the development and reception of the Virtual Time Binoculars platform – a system for delivering virtual reality heritage apps suitable for use on most smartphones. The Virtual Time Binoculars system is placed in the context of earlier research into mobile heritage experiences, including Situated Simulations (Liestøl [3]) and the Mirrorshades Project (Davies et al. [4]). The eventual virtual reality app is compared with other means of viewing the historic reconstruction, including online videos and an interactive museum and educational exhibit. It outlines the historical and technical challenges of modelling Edinburgh’s sixteenth-century cityscape, and of distributing the eventual reconstruction in an immersive fashion that works safely and effectively on smartphones on the streets of the modern city. Finally, it considers the implications of this project for future developments in mobile exploration of historic scenes. ; Postprint

    وصف الملف: application/pdf

    العلاقة: Immersive Learning Research Network; Communications in Computer and Information Science; Rhodes , E , Miller , A H D , Davies , C , Oliver , I & Kennedy , S 2019 , Viewing the past : virtual time binoculars and the Edinburgh 1544 reconstruction . in D Beck , A Peña-Rios , T Ogle , D Economou , M Mentzelopoulos , L Morgado , C Eckhardt , J Pirker , R Koitz-Hristov , J Richter , C Gütl & M Gardner (eds) , Immersive Learning Research Network : 5th International Conference, iLRN 2019, London, UK, June 23–27, 2019, Proceedings . Communications in Computer and Information Science , vol. 1044 , Springer , Cham , pp. 117-128 , 5th Immersive Learning Research Network Conference (iLRN 2019) , London , United Kingdom , 23/06/19 . https://doi.org/10.1007/978-3-030-23089-0_9Test; conference; PURE: 258415037; PURE UUID: 37c0ec32-56c7-482e-89a3-ec94d712b66d; Scopus: 85068136763; ORCID: /0000-0001-9118-4594/work/126553935; ORCID: /0000-0003-1209-9063/work/127065719; ORCID: /0000-0002-1451-231X/work/146464483; http://hdl.handle.net/10023/17933Test; https://doi.org/10.1007/978-3-030-23089-0_9Test

  2. 2
    مؤتمر

    المساهمون: Ebner, Mark, Erenli, Kari, Malaka, Rainer, Pirker, Johanna, Walsh, Aaron E., University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies

    الوصف: This paper discusses a Virtual Histories project, which developed a digital reconstruction of St Kilda. St Kilda is the most remote and western part of the United Kingdom. It was evacuated in the 1930s and lay empty for several decades. It is a world heritage site for both built and natural environment . The Virtual St Kilda acted as a focus for the collection and presentation of tangible and intangible cultural heritage. It was on show as an exhibition in the Taigh Chearsabah museum (Figure 5) located in North Uist Scotland. The exhibition is built around the OpenSimulator Open VirtualWorld server using commodity hardware. The simulation covers some 4 square km of virtual space, and models both tangible and intangible culture. It is integrated into an exhibition and articulates an interpretation of the St Kilda legacy through the prism of contemporary North Uist life.

    وصف الملف: application/pdf

    العلاقة: Immersive Education; Communications in Computer and Information Science; 252083604; 76717a9a-f18b-4b0e-af57-176e8b12ed6a; 84946749976; 000369889900009; McCaffery , J P , Kennedy , S E , Miller , A H D , Oliver , I A , Watterson , A & Allison , C 2015 , Immersive Installation: “A Virtual St Kilda” . in M Ebner , K Erenli , R Malaka , J Pirker & A E Walsh (eds) , Immersive Education : 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers . Communications in Computer and Information Science , vol. 486 , Springer , Cham , pp. 101-113 , 4th European Immersive Education Summit , Vienna , Austria , 24/11/14 . https://doi.org/10.1007/978-3-319-22017-8_9Test; conference; ORCID: /0000-0001-9118-4594/work/126553995; ORCID: /0000-0003-1209-9063/work/40546711; https://hdl.handle.net/10023/12500Test

  3. 3
    مؤتمر

    المساهمون: Beck, Dennis, Allison, Colin, Morgado, Leonel, Pirker, Johanna, Khosmood, Foaad, Richter, Jonathon, Gütl, Christian, University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies

    الوصف: This work discusses the methodology for the design, development and deployment of a virtual 19th-century Fish Curing Yard as an immersive museum installation. The museum building now occupies the same space where the curing yard was over 100 years prior, hence the deployment of a virtual reconstruction of the curing yard in a game engine enables the museum visitors to explore the virtual world from equivalent vantage points in the real world. The project methodology achieves the goal of maximising user experience for visitors while minimising cost for the museum, and focus group evaluations of the system revealed the success of the interaction-free design with snackable content. A major implication of the ndings is that museums can provide compelling and informative experiences that enable visitors to travel back in time with minimal interaction and relatively low cost systems.

    وصف الملف: application/pdf

    العلاقة: Immersive Learning Research Network; Communications in Computer and Information Science (CCIS); 252051242; 2a17a5b8-2462-4946-9064-53010d9843fe; 85020858733; Fabola , A E , Kennedy , S E , Miller , A H D , Oliver , I A , McCaffery , J P , Cassidy , C A , Clemens , J & Vermehren , A 2017 , A virtual museum installation for virtual time travel . in D Beck , C Allison , L Morgado , J Pirker , F Khosmood , J Richter & C Gütl (eds) , Immersive Learning Research Network : Third International Conference, iLRN 2017, Coimbra, Portugal, June 26–29, 2017. Proceedings . Communications in Computer and Information Science (CCIS) , vol. 725 , Springer , Cham , pp. 255-270 , Third International Conference of the Immersive Learning Network , Coimbra , Portugal , 26/06/17 . https://doi.org/10.1007/978-3-319-60633-0_21Test; conference; ORCID: /0000-0001-9118-4594/work/126553977; ORCID: /0000-0003-1209-9063/work/40546669; https://hdl.handle.net/10023/12619Test

  4. 4
    مؤتمر

    المساهمون: Ebner, Martin, Erenli, Kai, Malaka, Rainer, Pirker, Johanna, Walsh, Aaron E., University of St Andrews. School of Computer Science, University of St Andrews. Office of the Principal

    الوصف: Saint Andrews is a town with a rich history. It was the religious centre of Scotland for close to a millennium. The Cathedral was strongly associated with the wars of Independence and Robert the Bruce. The castle was the scene of pivotal revolt leading to the reformation and hosted the first Scottish protestant congregation. St Salvators Chapel was the religious centre of Scotland’s first University. This paper presents work which explores using mobile technologies to support investigation, learning and appreciation of the past. It builds on tradition and world class scholarship into the history of this important town and makes them available to school students, researchers and tourists using mobile technologies. From text based quests, through mobile apps to location aware stereoscopic 3D experiences the gamut of available commodity and emerging hardware is used to enable the past to be explored in new ways. ; Preprint

    وصف الملف: application/pdf

    العلاقة: Immersive Education; Communications in Computer and Information Science; Fabola , A , Davies , C , Kennedy , S , Miller , A & Allison , C 2015 , Mobile exploration of medieval St Andrews . in M Ebner , K Erenli , R Malaka , J Pirker & A E Walsh (eds) , Immersive Education : 4th European Summit, EiED 2014, Vienna, Austria, November 24-26, 2014, Revised Selected Papers . Communications in Computer and Information Science , vol. 486 , Springer , Cham , pp. 114-124 , 4th European Immersive Education Summit , Vienna , Austria , 24/11/14 . https://doi.org/10.1007/978-3-319-22017-8_10Test; conference; PURE: 249288165; PURE UUID: 623a769c-42c3-4d3b-867c-66055209c6b5; Bibtex: urn:64c3b2ce02da6c58e08ec3d3a0e97be4; Scopus: 84946749662; WOS: 000369889900010; ORCID: /0000-0003-1209-9063/work/40546685; http://hdl.handle.net/10023/12618Test; https://doi.org/10.1007/978-3-319-22017-8_10Test

  5. 5
    مؤتمر

    المساهمون: University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies, University of St Andrews. School of History, University of St Andrews. Scottish Oceans Institute

    الوصف: On the two hundredth anniversary of the Kildonan clearances, when people were forcibly removed from their homes, the Timespan Heritage centre has created a program of community centred work aimed at challenging pre conceptions and encouraging reflection on this important historical process. This paper explores the innovative ways in which virtual world technology has facilitated community engagement, enhanced visualisation and encouraged reflection as part of this program. An installation where users navigate through a reconstruction of pre clearance Caen township is controlled through natural gestures and presented on a 300 inch six megapixel screen. This environment allows users to experience the past in new ways. The platform has value as an effective way for an educator, artist or hobbyist to create large scale virtual environments using off the shelf hardware and open source software. The result is an exhibit that also serves as a platform for experimentation into innovative ways of community co-creation and co-curation.

    وصف الملف: application/pdf

    العلاقة: Digital Heritage International Congress (DigitalHeritage), 2013; 76694309-f3d1-4ad1-8e7b-1c168ae65022; 84896784590; McCaffery , J P , Miller , A H D , Kennedy , S E , Dawson , T , Vermehren , A , Lefley , C & Strickland , K 2013 , Exploring heritage through time and space : Supporting community reflection on the highland clearances . in Digital Heritage International Congress (DigitalHeritage), 2013 . vol. 1 , IEEE , pp. 371-378 , Digital Heritage International Congress 2013 , Marseille , France , 28/10/13 . https://doi.org/10.1109/DigitalHeritage.2013.6743762Test; conference; ORCID: /0000-0002-9229-7942/work/66591788; ORCID: /0000-0003-1209-9063/work/40546692; https://hdl.handle.net/10023/4192Test; http://www.digitalheritage2013.orgTest/; http://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=6743693Test

  6. 6
    مؤتمر

    المساهمون: University of St Andrews. School of History, University of St Andrews. Scottish Oceans Institute, University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies

    الوصف: Coastal erosion is causing the destruction of archaeological sites around the world. The problem is particularly grave in Scotland, where storms can cause many meters of land to be lost in a single event. Archaeological researchers from the University of St Andrews and the SCAPE Trust have worked with community groups to excavate sites before they are destroyed. Video was used to record the progress of the community rescue digs and interviews conducted with local group members. Additionally, photographs and artwork augmented the archaeological record, resulting in a wealth of information about the sites and the process of excavation. The data has been used to make reconstructions of the sites as they were in the past. Visitors control avatars to explore the virtual worlds and to access videos, photographs, laser scans, 3D models and historic documents. This innovative approach to heritage interpretation allows the public to see the evidence behind reconstructions and to learn about the process of archaeological enquiry. For example, clicking on a plate of food reveals a summary of the environmental report which provided the evidence for diet. This allows an archaeological site report to be presented in a 3D environment, with various layers of information accessible to the explorer. The group have set up their first installation in a dedicated room at Timespan Museum, Helmsdale. The evidence for the reconstruction comes from the sixteenth century Brora salt pan, excavated between 2007 and 2011 and destroyed in a storm in 2012 as well as the neighbouring township of Caen. Users manoeuvre the avatar either through a game controller or by body gestures recognised by a motion sensor. Multiple screens have been used to present a wraparound and immersive experience. The systems are built using OpenSource software and commodity hardware. They are designed to enable content to be augmented by non-technical specialists and allows cultural organisations and their participating audiences to create professional quality ...

    وصف الملف: application/pdf

    العلاقة: Digital Heritage International Congress (DigitalHeritage), 2013; d718b73c-6fcf-47ad-b2e1-3ca585ccc33a; 84896802928; Dawson , T , Oliver , I A , Miller , A H D , Vermehren , A & Kennedy , S E 2013 , Digitally enhanced community rescue archaeology . in Digital Heritage International Congress (DigitalHeritage), 2013 . vol. 2 , IEEE , pp. 29-36 , Digital Heritage International Congress 2013 , Marseille , France , 28/10/13 . https://doi.org/10.1109/DigitalHeritage.2013.6744726Test; conference; ORCID: /0000-0002-9229-7942/work/66591799; ORCID: /0000-0001-9118-4594/work/126553992; ORCID: /0000-0003-1209-9063/work/40546670; https://hdl.handle.net/10023/4189Test; http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6729393Test; http://www.digitalheritage2013.orgTest/

  7. 7
    مؤتمر

    المساهمون: University of St Andrews. School of History, University of St Andrews. Scottish Oceans Institute, University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies

    الوصف: Coastal erosion is causing the destruction of archaeological sites around the world. The problem is particularly grave in Scotland, where storms can cause many meters of land to be lost in a single event. Archaeological researchers from the University of St Andrews and the SCAPE Trust have worked with community groups to excavate sites before they are destroyed. Video was used to record the progress of the community rescue digs and interviews conducted with local group members. Additionally, photographs and artwork augmented the archaeological record, resulting in a wealth of information about the sites and the process of excavation. The data has been used to make reconstructions of the sites as they were in the past. Visitors control avatars to explore the virtual worlds and to access videos, photographs, laser scans, 3D models and historic documents. This innovative approach to heritage interpretation allows the public to see the evidence behind reconstructions and to learn about the process of archaeological enquiry. For example, clicking on a plate of food reveals a summary of the environmental report which provided the evidence for diet. This allows an archaeological site report to be presented in a 3D environment, with various layers of information accessible to the explorer. The group have set up their first installation in a dedicated room at Timespan Museum, Helmsdale. The evidence for the reconstruction comes from the sixteenth century Brora salt pan, excavated between 2007 and 2011 and destroyed in a storm in 2012 as well as the neighbouring township of Caen. Users manoeuvre the avatar either through a game controller or by body gestures recognised by a motion sensor. Multiple screens have been used to present a wraparound and immersive experience. The systems are built using OpenSource software and commodity hardware. They are designed to enable content to be augmented by non-technical specialists and allows cultural organisations and their participating audiences to create professional quality .

  8. 8
    مؤتمر

    المساهمون: Barolli, Leonard, Xhafa, Fatos, Takizawa, Makoto, Enokido, Tomoya, Hsu, Hui-Huang, University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies, University of St Andrews. Office of the Principal

    الوصف: Continuing advances and reduced costs in computational power, graphics processors and network bandwidth have led to 3D immersive multi-user virtual worlds becoming increasingly accessible while offering an improved and engaging Quality of Experience. At the same time the functionality of the World Wide Web continues to expand alongside the computing infrastructure it runs on and pages can now routinely accommodate many forms of interactive multimedia components as standard features - streaming video for example. Inevitably there is an emerging expectation that the Web will expand further to incorporate immersive 3D environments. This is exciting because humans are well adapted to operating in 3D environments and it is challenging because existing software and skill sets are focused around competencies in 2D Web applications. Open Simulator (OpenSim) is a freely available open source tool-kit that empowers users to create and deploy their own 3D environments in the same way that anyone can create and deploy a Web site. Its characteristics can be seen as a set of references as to how the 3D Web could be instantiated. This paper describes experiments carried out with OpenSim to better understand network and system issues, and presents experience in using OpenSim to develop and deliver applications for education and cultural heritage. Evaluation is based upon observations of these applications in use and measurements of systems both in the lab and in the wild. ; Postprint

  9. 9
    مؤتمر

    المساهمون: University of St Andrews. School of Computer Science, University of St Andrews. Centre for Ancient Environmental Studies, University of St Andrews. Centre for Higher Education Research, University of St Andrews. School of History, University of St Andrews. Scottish Oceans Institute

    الوصف: On the two hundredth anniversary of the Kildonan clearances, when people were forcibly removed from their homes, the Timespan Heritage centre has created a program of community centred work aimed at challenging pre conceptions and encouraging reflection on this important historical process. This paper explores the innovative ways in which virtual world technology has facilitated community engagement, enhanced visualisation and encouraged reflection as part of this program. An installation where users navigate through a reconstruction of pre clearance Caen township is controlled through natural gestures and presented on a 300 inch six megapixel screen. This environment allows users to experience the past in new ways. The platform has value as an effective way for an educator, artist or hobbyist to create large scale virtual environments using off the shelf hardware and open source software. The result is an exhibit that also serves as a platform for experimentation into innovative ways of community co-creation and co-curation. ; Postprint