يعرض 1 - 3 نتائج من 3 نتيجة بحث عن '"ENERGY-EXPENDITURE"', وقت الاستعلام: 0.65s تنقيح النتائج
  1. 1
    دورية أكاديمية

    المساهمون: Anadolu Üniversitesi, Spor Bilimleri Fakültesi, Antrenörlük Eğitimi Bölümü

    الوصف: WOS: 000443128800001 ; The purpose of this study was to investigate the effects of active video game dancing (AVG dancing) on physiological variables in hip-hop dancers. The AVG dancing was performed using the Xbox Kinect, and the physiological variables included oxygen consumption (VO 2 ), heart rate (HR), energy expenditure (EE), metabolic equivalent (MET), respiratory exchange ratio (RER), and the percentage of maximum oxygen consumption (VO 2 max%). Thirteen hip-hop dancers (dance experience 5.4 +/- 3.2 years) and 16 recreationally active young non-dancers participated in the study. VO 2 max was measured at baseline. A few days later, following 15 min of rest in a supine position, the participants performed the AVG dancing. The mean VO 2 max values in the dancers and non-dancers were 47.7 +/- 1.8 mL/min/kg and 46.6 +/- 1.9 mL/min/kg, respectively. No significant difference in VO 2 max was observed between the groups. However, the percentage (%) of VO 2 max and percentage of HR AVG Dance values were significantly higher in the dancer group during the AVG dancing (p<0.01). Furthermore, the VO 2 AVG Dance , HR AVG Dance , EE AVG_Dance and MET AVG_Dance values were significantly higher in the dancer group (p<0.01). These findings demonstrate that while previous dance experience may affect the playability of the game, thus causing improved physiological responses, AVG dancing provides high-intensity exercise to both dancers and non-dancers (>6 MET). ; Anadolu University Research Fund [1605S483] ; This study was supported by Anadolu University Research Fund #1605S483, and part of this research was presented at the 6th National Healthy Life Symposium and 1st Nutrition and Sports Congress for Life, Istanbul, Turkey, 2017. This research was conducted in the "Human Performance Laboratory" of the Sports Science Faculty, Anadolu University, Eskisehir, Turkey.

    العلاقة: South African Journal For Research in Sport Physical Education and Recreation; Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı; https://hdl.handle.net/11421/22411Test; 40; 10

  2. 2
    دورية أكاديمية

    المساهمون: Anadolu Üniversitesi, Spor Bilimleri Fakültesi, Antrenörlük Eğitimi Bölümü

    الوصف: The purpose of this study was to investigate the effects of active video game dancing (AVG dancing) on physiological variables in hip-hop dancers. The AVG dancing was performed using the Xbox Kinect, and the physiological variables included oxygen consumption (VO2), heart rate (HR), energy expenditure (EE), metabolic equivalent (MET), respiratory exchange ratio (RER), and the percentage of maximum oxygen consumption (VO2max%). Thirteen hip-hop dancers (dance experience 5.4±3.2 years) and 16 recreationally active young non-dancers participated in the study. VO2max was measured at baseline. A few days later, following 15 min of rest in a supine position, the participants performed the AVG dancing. The mean VO2max values in the dancers and non-dancers were 47.7±1.8 mL/min/kg and 46.6±1.9 mL/min/kg, respectively. No significant difference in VO2max was observed between the groups. However, the percentage (%) of VO2max and percentage of HRmax values were significantly higher in the dancer group during the AVG dancing (p>0.01). Furthermore, the VO2 AVG Dance, HRAVG Dance, EEAVG_Dance and METAVG_Dance values were significantly higher in the dancer group (p>0.01). These findings demonstrate that while previous dance experience may affect the playability of the game, thus causing improved physiological responses, AVG dancing provides high-intensity exercise to both dancers and non-dancers (>6 MET) ; 1605S483 ; This study was supported by Anadolu University Research Fund #1605S483, and part of this research was presented at the 6th National Healthy Life Symposium and 1st Nutrition and Sports Congress for Life, İstanbul, Turkey, 2017. This research was conducted in the “Human Performance Laboratory” of the Sports Science Faculty, Anadolu University, Eskişehir, Turkey.

    العلاقة: South African Journal for Research in Sport, Physical Education and Recreation; Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı; https://hdl.handle.net/11421/22424Test; 40; 10

  3. 3
    مراجعة

    المساهمون: Anadolu Üniversitesi, Spor Bilimleri Fakültesi, Antrenörlük Eğitimi Bölümü

    الوصف: WOS: 000435113000007 ; Physical inactivity is one of the main causes of noncommunicable diseases worldwide. In addition, obesity worldwide is increasing day by day due to insufficient energy expenditure, which is the result of physical inactivity. This review aimed to examine the physiological effects of active video games (AVGs) systems and tried to define whether the AVGs could be suggested as an alternative exercise model considering the American College of Sports Medicine (ACSM) criteria. This review was based on the physiological responses of the different AVGs that were discussed in previous studies. It was revealed that AVGs significantly increased the energy expenditure and metabolic equivalent according to resting state. The majority of AVGs were found to achieve physical activity levels of moderate intensity which meet ACSM criteria for health and fitness (3-6 MET). Especially, AVGs can be considered as an alternative exercise model that is integrated with fun and technology in everyday use of individuals, reducing obesity prevalence and improving physical activity level with the ever-evolving modern and sophisticated AVGs systems. AVGs can actually be considered among the exercise models for the future, with the increasing use of active video game systems around the world.

    وصف الملف: application/pdf

    العلاقة: Physical Activity Review; Diğer; https://dx.doi.org/10.16926/par.2018.06.07Test; https://hdl.handle.net/11421/22410Test; 45; 53